Game Design & Writing
As a longtime fan of Palladium Books and their flagship tabletop role-playing game Rifts®, I was delighted to come on as one of their regular freelancers and have contributed both writing and editing to a multitude of projects. Frankly, it’s been a dream come true and some of the most rewarding work I’ve been involved in.
I was editor on Rifts® Chaos Earth® Sourcebook: Resurrection, written by the talented Taylor White and Kevin Siembieda and featuring some tremendous art by Chuck Walton. I’ve contributed a series of articles to The Rifter® magazine between 2013 and 2017, and I’m the author of the upcoming sourcebook Rifts® Living Nowhere™ which will be released in 2017.
Other Short Fiction
To date, I’ve published two eBooks of short fiction with Trese Brothers as part of their Star Traders universe of mobile games. The first of these was No Legacy Between the Stars, published in 2015, and the second was released in 2016 and entitled Subjective Vengeance. Both can be found on Google Play Books, iBooks, and Amazon Books for Kindle.
My story They Called It God was the winner of the 2012 LitReactor “Scare Us!” contest, and was reviewed by Suzy Vitello and Chuck Palahniuk.
In 2014, I began contributing to the Huffington Post’s blog. Most of my featured work with HuffPo has been opinion pieces on subjects ranging from eating a 2 lb burger in 1 hour, to the morality of public shaming, to the challenges and circumstances facing millennials today.
As an employee of 1-800-GOT-JUNK? and later its parent company O2E Brands, I took on some freelance work in 2015 as a contributor to their blogging platform. I created content for three of the four O2E companies, namely 1-800-GOT-JUNK?, You Move Me, and WOW 1 DAY Painting. My LinkedIn profile has a complete list of these articles.
I started blogging for andPOP in 2009 as part of their Gamer’s Mind Blog. This was a mix of news, updates, game reviews, and original articles covering anything from the relationship between cinema and video games, the role of music in gaming, to the generational gap imposed by home gaming consoles instead of arcades.